Milchamah Kashaph Saiyer
Hero
Max von Sydow as Michael Saiyer.

Michael: I want you to find my 13th century reports and look up...
Templar Officer: They're handwritten. No one can read your 13th century reports!
--SP3.3 Knight of the Sword (part 2)

As of SP3.3 Knight of the Sword (part 2)

Ancient Jewish Djinn

STR 8, DEX 7, CON 5, INT 3, PER 5, WIL 4.

Life Points 83, Drama Points 15, Experience Points 12
Initiative 7, Actions 3, Natural Armor 0.

Qualities: Age 5, Hard to Kill 5, Contacts 4, Nerves of Steel, Bound Djinn

Djinn Powers: Obtain from Elsewhere, Survive and Endure, Glamour (minor).

Drawbacks: Adversary 5, Honorable 2, Minority (Jewish), Obligation 3 (Temple of Solomon), Secret 3 (Djinn).

Skills: Acrobatics 2, Computers 4, Crime 4, Getting Medieval 6, Influence 2, Knowledge 4, Kung Fu 4, Languages 4, Notice 2, Occultism 3.

Languages: Ancient Aramaic, English, Hebrew

Selected Maneuvers:

Maneuver Bonus Damage Notes
Aim (Medieval) 11 - adds successes to shot; move to end of initiative
Crossbow 13 16 stab; may only fire once a turn; use rifle ranges
Crossbow (Through the Heart) 16 damage x4 for humans, x5/x1 for vampires
Dodge 13 - -2 vs. missiles
Grapple 13 - target may Dodge or break out with STR+STR roll; impairment varies: -1 body, -2 limb, -4 two limbs
Kick 11 18bash; if parried may be grappled
Parry (Medieval) 13 - -2 vs. thrown, -6 vs. arrows
Punch 11 16bash
Stake (Through the Heart) 10 16 damage x4 for humans, x5/x1 for vampires
Sword 13 32 stab/slash
Sword (Decapitation) 8 32 instead of stab/slash damage, use x5

Equipment: Sword, leather trenchcoat, wrist bands (2 sets).


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