| Milchamah Kashaph Saiyer |
Hero
|
Michael: I want you to find my 13th century reports and look up...
Templar Officer: They're handwritten. No one can read your 13th century reports!
--SP3.3 Knight of the Sword (part 2)
As of SP3.3 Knight of the Sword (part 2)
Ancient Jewish Djinn
STR 8,
DEX 7,
CON 5,
INT 3,
PER 5,
WIL 4.
Life Points 83,
Drama Points 15,
Experience Points 12
Initiative 7,
Actions 3,
Natural Armor 0.
Qualities: Age 5, Hard to Kill 5, Contacts 4, Nerves of Steel, Bound Djinn
Djinn Powers: Obtain from Elsewhere, Survive and Endure, Glamour (minor).
Drawbacks: Adversary 5, Honorable 2, Minority (Jewish), Obligation 3 (Temple of Solomon), Secret 3 (Djinn).
Skills: Acrobatics 2, Computers 4, Crime 4, Getting Medieval 6, Influence 2, Knowledge 4, Kung Fu 4, Languages 4, Notice 2, Occultism 3.
Languages: Ancient Aramaic, English, Hebrew
Selected Maneuvers:
| Maneuver | Bonus | Damage | Notes |
| Aim (Medieval) | 11 | - | adds successes to shot; move to end of initiative |
| Crossbow | 13 | 16 | stab; may only fire once a turn; use rifle ranges |
| Crossbow (Through the Heart) | 16 | damage x4 for humans, x5/x1 for vampires | |
| Dodge | 13 | - | -2 vs. missiles |
| Grapple | 13 | - | target may Dodge or break out with STR+STR roll; impairment varies: -1 body, -2 limb, -4 two limbs |
| Kick | 11 | 18 | bash; if parried may be grappled |
| Parry (Medieval) | 13 | - | -2 vs. thrown, -6 vs. arrows |
| Punch | 11 | 16 | bash |
| Stake (Through the Heart) | 10 | 16 | damage x4 for humans, x5/x1 for vampires |
| Sword | 13 | 32 | stab/slash |
| Sword (Decapitation) | 8 | 32 | instead of stab/slash damage, use x5 |
Equipment: Sword, leather trenchcoat, wrist bands (2 sets).