Erik: Dragon! At least twenty hit dice!
--2.13 Dystopia
Bantoma Demon
Shapeshifter
Number: ?
Appear: ?
Serve: ?
Motivation: ?
Lair: ?
Favorite Food: ?
Special Abilities: Shapeshifting.
Vulnerabilities: ?
Beer Zombie
Drunks with glowing red eyes and bad dispositions.
Number: Travel in packs.
Appear: When created.
Serve: The Brewmaster
Motivation: Kill, maim, smash.
Lair: Bars.
Favorite Food: Evil beer.
Special Abilities: Regenerate; give off toxic green mist when killed.
Vulnerabilities: Killed by salt or decapitation; returned to normal by death of the Brewmaster.
Brewmaster
Joshua: We don't make the things you drink...
Drew: ...we make the things you drink eviler.
--1.7 The Cave of Spirits
A bearded gnome-like creature that hangs out in bars and brews Evil beer. May be unique and dead, may be more of them out there.
Number: Solitary.
Appear: St. Patrick's Day.
Serve: Anyone. No I.D. required.
Motivation: Drunken mayhem.
Lair: Pubs.
Favorite Food: Evil beer.
Special Abilities: Create Beer Zombies (see above).
Vulnerabilities: Decapitation.
Chronos-Sankara Demon
A mostly human-looking demon, identifiable by it's pointed ears and bat-wing eyebrows.
Number: Solitary.
Appear: Any time they want.
Serve: Themselves.
Motivation: Avoid the constant nagging of people who want to use them to go back in time and change history.
Lair: Some place quiet.
Favorite Food: Kittens.
Special Abilities: Time travel.
Vulnerabilities: Pretty much everything. Must rest several days between time jumps.
Dream Demon
A giant skeletal raven, with black feathers but no skin or muscle.
Number: Solitary.
Appear: Rarely.
Serve: Themselves.
Motivation: Feeding.
Lair: Roost on people's roofs or outside their bedroom windows.
Favorite Food: Pain and fear.
Special Abilities: Make nightmares real.
Vulnerabilities: To end the nightmare, the dreamer must kill the demon.
Djinn
Drew: I really don't think welding the djinni's bottle into a car is a good idea.
Joshua: What are you afraid of? Christine?
--1.6 The Seal of Solomon
Live in bottles and grant wishes.
Number: Solitary.
Appear: When summoned.
Serve: Whoever possesses the container they are imprisoned in.
Motivation: Give me liberty and give me death. Your death.
Lair: Antique stores.
Favorite Food: Not so big on the eating thing.
Special Abilities: Invulnerable; incorporeal; magical.
Vulnerabilities: Can be magically imprisoned in a Seal of Solomon. Ork! Ork! Ork!
Gnome
Usually peaceful, preferring to live in the deepest coniferous or deciduous forests. When brought into "civilized" areas, they freak out and try to destroy environmentally-unfriendly machinery wherever they find it. They are 6-8 inches tall, with another three inches of green hat on top. The hat is a part of the gnome, and indeed, seems to be the housing for its brain.
Number: Lots.
Appear: When summoned.
Serve: Nature.
Motivation: Wreck machines! Protect wildlife! Save the whales!
Lair: Deep woods.
Favorite Food: Unknown.
Special Abilities: Invulnerable; chameleon.
Vulnerabilities: Go catatonic when hat is removed from head. Die if hat is destroyed.
Gorgon Demon
Remember the story of Medusa? It's kinda like that.
Number: Solitary, but may come with minions.
Appear: Hideous.
Serve: Themselves.
Motivation: Create statuary.
Lair: Any place other than a Las Vegas hotel room.
Favorite Food: ?
Special Abilities: Petrification, acid blood, snake venom, regenerate nearly any damage.
Vulnerabilities: Mirrors.
Gremlin
Small, skinny, smooth-skinned, big-eared, with long claws and teeth. Camouflage themselves against background most of the time, turn bright red when angry.
Number: Lots.
Appear: When scavenging.
Serve: The COMPUTER.
Motivation: Steal stuff to build cool gizmos.
Lair: Some weird steampunk dimension.
Favorite Food: 10W-40?
Special Abilities: Invulnerable; chameleon; open dimensional portals; electricity helps them regenerate.
Vulnerabilities: Cold temperatures make them sluggish; acids hurt them considerably.
Gymkata Zombie
Just like real gymnasts, but with evil glowing eyes.
Number: 7
Appear: When gymnasts get attacked by the zombie-making tree.
Serve: Their coach.
Motivation: Bring about Ragnarok; win gold in Atlanta.
Lair: Gyms.
Favorite Food: Energy bars.
Special Abilities: Wicked gymnastics moves.
Vulnerabilities: Choking in the face of superior competition; drug testing.
Headless Horseman
Kevin: I'm not sure what's more disturbing – that they summoned a Headless Horseman or that there's more than one.
--2.5 Tricky Treats
Just like in the book. Or the cartoon. Or the Scooby Doo episode.
Number: One.
Appear: When summoned.
Serve: Supposedly the summoner, but notoriously hard to control.
Motivation: Destruction and random violence.
Lair: Sleepy hollows.
Favorite Food: Squash.
Special Abilities: None.
Vulnerabilities: Smashing Pumpkins music.
Mars Demon
Tragnor: We place our blades at your service. We shall sever the heads of your enemies, anoint ourselves with their blood, and use their bones as platters on which to serve you tasty little cakes and small sausages impaled on bits of wood.
--3.9 The Gratest Tori Ever Told
Kinda Narn-like, with rust colored robes and big ole battleaxes.
Number: Lots.
Appear: Around their leader.
Serve: The Incarnation (aka Tori).
Motivation: Kill, maim, and burn as directed by the Incarnation (mostly).
Lair: Some hell dimension; Michael's basement.
Favorite Food: KFC.
Special Abilities: Highly resistant to damage.
Vulnerabilities: Meteoric iron; think Tori is their goddess.
Pixie
They're small, they're magical, and they want your livestock.
Number: Lots.
Appear: Last seen in 1962.
Serve: Themselves.
Motivation: Rustling.
Lair: Unknown.
Favorite Food: Beef.
Special Abilities: Lift heavy objects.
Vulnerabilities: BSE.
The Ratcatcher
And you thought the powerarmor Orkin man was badass.
Number: Just the one.
Appear: When you have a rodent problem.
Serve: For a reasonable fee.
Motivation: Get paid.
Lair: Nomadic.
Favorite Food: ?
Special Abilities: Charm rats or children; minions: charmed children.
Vulnerabilities: Unknown.
Runggas Demon
The perfect demon to serve you...drinks.
Number: Solitary?
Appear: When you ring for them.
Serve: Diligently.
Motivation: Boink the boss's wife.
Lair: Mansions.
Favorite Food: ?
Special Abilities: Extraordinary mental discipline and limited ESP.
Vulnerabilities: Having their face ripped off and nailed to the wall doesn't seem to agree with them.
Scorpion Demon
Like a centaur except that, instead of a horse, the lower body is a scorpion.
Number: Depends on the power of the summoner?
Appear: When summoned.
Serve: Evil djinn.
Motivation: Kill, maim, smash.
Lair: Probably some ooky hell dimension.
Favorite Food: One shudders to contemplate.
Special Abilities: Poison sting.
Vulnerabilities: Physical damage.
Squinko
Snake-men, noted for their cobra-like heads and four glowing red eyes.
Number: Lots.
Appear: Just before the dessert course.
Serve: More powerful demons who probably make fun of their name behind their backs.
Motivation: Kill things; hiss.
Lair: Probably under a heat lamp somewhere.
Favorite Food: Unknown, but we bet it's live.
Special Abilities: Reproduce asexually; turn to acid several hours after death. Hey, we didn't say they were good special abilities.
Vulnerabilities: Mongeese.
Tcho-Tcho
Short, hairless humanoids..
Number: Lots.
Appear: In low-quality Chinese restaurants.
Serve: Customers.
Motivation: Do what ever they're told.
Lair: Dingy barracks.
Favorite Food: Rice gruel, probably.
Special Abilities: Not unless you count dying.
Vulnerabilities: All of them.
Vermiscus Demon
A giant flying insect with a fondness for flashing red lights. Often mistaken for a carnivorous escaped parade float.
Number: Solitary; nest may contain young.
Appear: Every 50 years.
Serve: Themselves.
Motivation: Breed.
Lair: Nests in secluded woodlands.
Favorite Food: Spinal fluid.
Special Abilities: Flight.
Vulnerabilities: Chainsaws.